CATEGORY:
ALL
GAME DESIGN
ANIMATION
3D DESIGN
GRAPHIC DESIGN
WEB DESIGN
TYPE: GAME
FINISHED PRODUCT
A puzzle-driven narrative game about exploring fading memories and piecing together a life before it slips away.
TYPE: GAME
FINISHED PRODUCT
A top-down maze game about eating the enemy parasites to become strong enough to burst out of the host’s chest.
TYPE: GAME
PROTOTYPE
A space-restaurant simulation where you prepare and cook meals for aliens in a zero-gravity kitchen.
TYPE: GAME
PROTOTYPE
A horror game centered on a story about monstrous parasites that has taken over dolls and wooden toys, guided by a terrifying entity.
TYPE: GAME
PROTOTYPE
A racing game where you take on three progressively challenging Time Trials while using a cannon to help navigate and fight your way through.
TYPE: GAME
PROTOTYPE
An open world exploration experience where players may either wander the woods or delve deep into the dungeon and discover treasures.
TYPE: ANIMATION
2D
An experimental cut-out collage animation that blends Roman and Christian symbolism through an abstract, interpretive narrative.
TYPE: ANIMATION
2D
A seamless loop of a 2D character striding across the screen, highlighting the elastic, expressive charm of rubber hose animation.
TYPE: ANIMATION
2D
A short animation where a lonely camper by the fire receives an unexpected holiday surprise from Santa.
TYPE: ANIMATION
3D
A short animation showcasing a Stormtrooper’s futile attempt to lift an unexpectedly heavy Gunk droid.
TYPE: 3D DESIGN
TEXTURING
A character retexture project reimagining the Meet Mat model into a Jawa using layered material and surface detailing techniques.
TYPE: 3D DESIGN
MODELING
TEXTURING
A fully modeled and textured sci-fi chef knife created for Zero Gravity Cooker, designed to blend precision cooking with futuristic aesthetics.
TYPE: 3D DESIGN
MODELING
TEXTURING
A sci-fi food propulsion machine modeled and textured for Zero Gravity Cooker, built to launch ingredients into the air within a zero-gravity kitchen.
TYPE: 3D DESIGN
MODELING
TEXTURING
A fully modeled, textured, and animated wooden mannequin character designed as a possessed antagonist in the game “Bookshelves of Blood”.
TYPE: GRAPHIC DESIGN
A collage-based design exploring classical Roman ideals of civic duty and selflessness contrasted with modern interpretations of luxury and civilization.
TYPE: GRAPHIC DESIGN
A bold visual tribute design using classical forms and repeated typography to reinforce the importance of remembrance and honoring those who fought.
TYPE: GRAPHIC DESIGN
A comprehensive design exploration of my personal logo, examining scalable applications for business cards, pattern systems, and brand presentation.
TYPE: GRAPHIC DESIGN
A multi-style design reinterpretation of the Velociraptor, exploring how shape and color redefine character across visual languages.
TYPE: WEB DESIGN
A multidisciplinary portfolio website showcasing my work in Game Design, Animation, 3D Design, Graphic Design, and Web Design.
TYPE: WEB DESIGN
A dedicated website for the game “Eidetic” that highlights the in-game material, the development team, and the college program that presented it.

CATEGORY:
ALL
GAME DESIGN
ANIMATION
3D DESIGN
GRAPHIC DESIGN
WEB DESIGN
TYPE: GAME - FINISHED PRODUCT
A puzzle-driven narrative game about exploring fading memories and piecing together a life before it slips away.
TYPE: GAME - FINISHED PRODUCT
A top-down maze game about eating the enemy parasites to become strong enough to burst out of the host’s chest.
TYPE: GAME - PROTOTYPE
A space-restaurant simulation where you prepare and cook meals for aliens in a zero-gravity kitchen.
TYPE: GAME - PROTOTYPE
A horror game centered on a story about monstrous parasites that has taken over dolls and wooden toys, guided by a terrifying entity.
TYPE: GAME - PROTOTYPE
A racing game where you take on three progressively challenging Time Trials while using a cannon to help navigate and fight your way through.
TYPE: GAME - PROTOTYPE
An open world exploration experience where players may either wander the woods or delve deep into the dungeon and discover treasures.
TYPE: ANIMATION - 2D
An experimental cut-out collage animation that blends Roman and Christian symbolism through an abstract, interpretive narrative.
TYPE: ANIMATION - 2D
A seamless loop of a 2D character striding across the screen, highlighting the elastic, expressive charm of rubber hose animation.
TYPE: ANIMATION - 2D
A short animation where a lonely camper by the fire receives an unexpected holiday surprise from Santa.
TYPE: ANIMATION - 3D
A short animation showcasing a Stormtrooper’s futile attempt to lift an unexpectedly heavy Gunk droid.
TYPE: 3D DESIGN - TEXTURING
A character retexture project reimagining the Meet Mat model into a Jawa using layered material and surface detailing techniques.
TYPE: 3D DESIGN - MODELING & TEXTURING
A fully modeled and textured sci-fi chef knife created for Zero Gravity Cooker, designed to blend precision cooking with futuristic aesthetics.
TYPE: 3D DESIGN - MODELING & TEXTURING
A sci-fi food propulsion machine modeled and textured for Zero Gravity Cooker, built to launch ingredients into the air within a zero-gravity kitchen.
TYPE: 3D DESIGN - MODELING & TEXTURING
A fully modeled, textured, and animated wooden mannequin character designed as a possessed antagonist in the game “Bookshelves of Blood”.
TYPE: GRAPHIC DESIGN
A collage-based design exploring classical Roman ideals of civic duty and selflessness contrasted with modern interpretations of luxury and civilization.
TYPE: GRAPHIC DESIGN
A bold visual tribute design using classical forms and repeated typography to reinforce the importance of remembrance and honoring those who fought.
TYPE: GRAPHIC DESIGN
A comprehensive design exploration of my personal logo, examining scalable applications for business cards, pattern systems, and brand presentation.
TYPE: GRAPHIC DESIGN
A multi-style design reinterpretation of the Velociraptor, exploring how shape and color redefine character across visual languages.
TYPE: WEB DESIGN
A multidisciplinary portfolio website showcasing my work in Game Design, Animation, 3D Design, Graphic Design, and Web Design.
TYPE: WEB DESIGN
A dedicated website for the game “Eidetic” that highlights the in-game material, the development team, and the college program that presented it.

CATEGORY:
ALL
GAME DESIGN
ANIMATION
3D DESIGN
GRAPHIC DESIGN
WEB DESIGN
TYPE: GAME - FINISHED PRODUCT
A puzzle-driven narrative game about exploring fading memories and piecing together a life before it slips away.
TYPE: GAME - FINISHED PRODUCT
A top-down maze game about eating the enemy parasites to become strong enough to burst out of the host’s chest.
TYPE: GAME - PROTOTYPE
A space-restaurant simulation where you prepare and cook meals for aliens in a zero-gravity kitchen.
TYPE: GAME - PROTOTYPE
A horror game centered on a story about monstrous parasites that has taken over dolls and wooden toys, guided by a terrifying entity.
TYPE: GAME - PROTOTYPE
A racing game where you take on three progressively challenging Time Trials while using a cannon to help navigate and fight your way through.
TYPE: GAME - PROTOTYPE
An open world exploration experience where players may either wander the woods or delve deep into the dungeon and discover treasures.
TYPE: ANIMATION - 2D
An experimental cut-out collage animation that blends Roman and Christian symbolism through an abstract, interpretive narrative.
TYPE: ANIMATION - 2D
A seamless loop of a 2D character striding across the screen, highlighting the elastic, expressive charm of rubber hose animation.
TYPE: ANIMATION - 2D
A short animation where a lonely camper by the fire receives an unexpected holiday surprise from Santa.
TYPE: ANIMATION - 3D
A short animation showcasing a Stormtrooper’s futile attempt to lift an unexpectedly heavy Gunk droid.
TYPE: 3D DESIGN - TEXTURING
A character retexture project reimagining the Meet Mat model into a Jawa using layered material and surface detailing techniques.
TYPE: 3D DESIGN - MODELING & TEXTURING
A fully modeled and textured sci-fi chef knife created for Zero Gravity Cooker, designed to blend precision cooking with futuristic aesthetics.
TYPE: 3D DESIGN - MODELING & TEXTURING
A sci-fi food propulsion machine modeled and textured for Zero Gravity Cooker, built to launch ingredients into the air within a zero-gravity kitchen.
TYPE: 3D DESIGN - MODELING & TEXTURING
A fully modeled, textured, and animated wooden mannequin character designed as a possessed antagonist in the game Bookshelves of Blood.
TYPE: GRAPHIC DESIGN
A collage-based design exploring classical Roman ideals of civic duty and selflessness contrasted with modern interpretations of luxury and civilization.
TYPE: GRAPHIC DESIGN
A bold visual tribute design using classical forms and repeated typography to reinforce the importance of remembrance and honoring those who fought.
TYPE: GRAPHIC DESIGN
A comprehensive design exploration of my personal logo, examining scalable applications for business cards, pattern systems, and brand presentation.
TYPE: GRAPHIC DESIGN
A multi-style design reinterpretation of the Velociraptor, exploring how shape and color redefine character across visual languages.
TYPE: WEB DESIGN
A multidisciplinary portfolio website showcasing my work in Game Design, Animation, 3D Design, Graphic Design, and Web Design.
TYPE: WEB DESIGN
A dedicated website for the game “Eidetic” that highlights the in-game material, the development team, and the college program that presented it.