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Eidetic

Description:
Trapped in the labyrinth of his fading memories, an Alzheimer’s-stricken man named David must solve puzzles in his childhood home to reclaim his past before it slips away forever.

Supported System:
• Windows (PC)

Released Platforms:
• Game Jolt
• Itch.io

Release Date:
May 12th, 2025

My Title:
Game Director

My Contributions:
• Game Design
   – Created the Core Mechanics (the fundamental, repeating interactions, or gameplay loop, that define how the game works)
• Level Design / Worldbuilding
• Graphic Design
• Playtest Conducting & User Research
• Sound Design
• Marketing
• Website Development
• Bug Patching
• Minor Programming
• Team Management

Programs Used:
• Unreal Engine (4.27.2)
• Autodesk Maya
• Adobe Express
• Adobe Illustrator
• Adobe InDesign
• Adobe Photoshop
• Wix

Screenshots

Zero Gravity Cooker

Description:
Zero Gravity Cooker (ZGC) is a game concept developed by interns in the BFA (Bachelor of Fine Arts) Game Design Program at Villa Maria College. Players are tasked with skillfully retrieving and delivering an array of ingredients to the assembly station within a stipulated time frame. The unique dynamic of the game involves navigating floating ingredients within a spatial kitchen environment. Take on a culinary challenge set amidst the cosmic expanse as you strive to master the art of Zero Gravity Cooking.

Supported Systems:
• Meta (VR)
• Mobile
• Web-Browser (PC)

Released Platform:
• Meta Horizon

Release Date:
January 1st, 2025

My Title:
Game Designer

My Contributions:
• Game Design
   – Created the Core Mechanics (the fundamental, repeating interactions, or gameplay loop, that define how the game works)
• 3D Modeling
• 3D Texturing
• Level Design / Worldbuilding
• Graphic Design
• Playtest Conducting & User Research
• UI Design
• Bug Patching

Programs Used:
• Blender
• Adobe Substance Painter
• Meta Horizon

Screenshots

Caelestis Dungeon

Description:
Caelestis Dungeon, a digital prototype brought to life by a team of game development students, centers on encapsulating essential elements found in open-world games. Players have the freedom to explore the game environment and interact with various objects, including doors and chests.

Supported System:
• Windows (PC)

Released Platform:
• Itch.io

Release Date:
March 1st, 2024

My Title:
Game Designer

My Contributions:
• Game Design
   – Created the Core Mechanics (the fundamental, repeating interactions, or gameplay loop, that define how the game works)
• Level Design / Worldbuilding
• Graphic Design
• Playtest Conducting & User Research
• UI Design
• Bug Patching

Programs Used:
• Unity
• Adobe Illustrator

Screenshots

Ripsaw

Description:
Ripsaw, crafted by a group of aspiring game development students, is a virtual concept that seamlessly blends racing and combat elements. Embark on the challenge to race against the clock across three progressively challenging tracks. Navigate through obstacles or obliterate them using your cannon. It’s crucial to successfully pass through all the checkpoints!

Supported System:
• Windows (PC)

Released Platform:
• Itch.io

Release Date:
March 1st, 2024

My Title:
Game Designer

My Contributions:
• Game Design
   – Created the Core Mechanics (the fundamental, repeating interactions, or gameplay loop, that define how the game works)
• Level Design / Worldbuilding
• Graphic Design
• Playtest Conducting & User Research
• Programming
• Bug Patching

Programs Used:
• Unity

Screenshots

A Roman Angel (Experimental Collage Animation)

Description:
In this project, I engaged in experimentation by creating a cut-out collage animation that deviates from a linear narrative. Drawing inspiration from the Christian faith, I incorporated numerous references to the religion. Simultaneously, I intentionally maintained a level of ambiguity in the animation, providing viewers with the freedom to interpret its underlying meaning in diverse ways.

Released Platforms:
• Portfolio Site (Here)
• YouTube

Release Date:
April 17th, 2025

My Title:
2D Animator

My Contributions:
• Audio Design
• Animating
• 2D Rigging
• Post Processing (VFX)

Programs Used:
• Toon Boom Harmony
• Adobe Photoshop

Rubber Hose Animation

Description:
For this project, I crafted an animation showcasing the rubber-hose style. To authentically embody this aesthetic, I designed a repeating walk animation featuring a prehistoric raptor wearing shoes, its prominent claws playfully breaking through. The overall tone of the animation exudes a lighthearted and enjoyable atmosphere.

Released Platform:
• Portfolio Site (Here)

Release Date:
March 1st, 2024

My Title:
2D Animator

My Contributions:
• Character Design
• Animating
• 2D Rigging

Programs Used:
• Toon Boom Harmony
• Adobe Photoshop

Heavy Lift Animation

Description:
For this project, I created a 3D animation depicting a character lifting a bulky object. Leveraging an educational license, I utilized a rigged Stormtrooper model, portraying the trooper in the animation as they prepare for and hoist a weighty droid.

Released Platform:
• Portfolio Site (Here)

Release Date:
March 1st, 2024

My Title:
3D Animator

My Contributions:
• Animating
• 3D Rigging

Programs Used:
• Autodesk Maya